Hours of operation

Spring 2017
Jan - Apr

Monday - Saturday

8:30am - Midnight

Sunday

9:30am - Midnight

You must have a valid SVA ID (with a CAC sticker) to use our facilities. Continuing Education Students do not have lab access beyond their class meeting time.

Full-time SVA undergrad/ graduate students currently enrolled in classes scheduled in the Computer Art Department may have lab access in non-restricted labs per availability. BFA Computer Art majors have priority access to all labs.

No food or drinks are permitted in our facilities.

Educational resources

The following materials can be found in our resource server (ask an administrator or FOM for assistance) or for one week checkouts from the second floor front office. You must be a BFA Computer Art major.

Tutorials / DVDs

The Gnomon Workshop Collection
  • 3D Character Design 1-4

  • Character Animation 1-3

  • Character UV Mapping (2 copies)

  • Concept Design 1-4

  • Creature Design

  • Creature Detailing for Production

  • Creature Head Modeling

  • Creature Modeling for Production

  • Creature Texturing and Rendering for Production

  • Deformers 1-3

  • Detailing Characters: Z Brush Alpha Library

  • Digital Environment Matte Painting

  • Digital Environment Workflow

  • Digital Sets 1-4

  • Digital Sculpting: Human Anatomy (2 copies)

  • Dynamics 1-14

  • Expressions 1-2

  • From Speedpainting To Concept Art

  • Global Illumination: Exteriors

  • Global Illumination: Interiors

  • Hard Surface Texture Painting

  • Head Sculpting and Texturing

  • Houdini 101: Interface and Workflow

  • Humanoid Modeling

  • Image Based Modeling: Essentials

  • Image Based Modeling: Advanced

  • Introduction to Z Brush

  • Kinematics 1-4

  • Matchmoving 101: Fundamentals

  • Matchmoving: Camera Tracking

  • Matchmoving: Essential Production Techniques

  • Maya Fluid Effects: Fundamentals

  • Maya Fluid Effects: Particle Integration

  • Maya Fluid Effects: Pyrotechnics

  • Mel 101: Fundamentals

  • Mel For Character Animators

  • Mel For Effects Artists

  • Mental Ray: Fundamentals

  • Mental Ray: Global Illumination

  • Mental Ray: Lighting and Shaders

  • Modeling 1 (2 copies), 2-3

  • Modeling the Human Head

  • Organic 1-2

  • Paint Effects 101

  • Polygon Modeling 101 (2 copies)

  • Polygons 1

  • Rendering 1-4

  • Sculpture 1

  • Sculpting: Female Bust

  • Sculpting Clothing

  • Sculpting Cloth, Folds & Wrinkles

  • Set Design: Contemporary

  • Set Design: Historical

  • Shake 101: Interface and Workflow

  • Shake: Color Corrections and Layers

  • Shake: Effective Keying Techniques

  • Shake: Expressions, Scripting and Macros

  • Shake: Tracking and Transforms

  • Skinned Character Rig

  • Skinning 1-4

  • Spherical Panoramic Photography

  • Texturing 1 (2 copies), 2-3

  • UV Mapping 101 (2 copies)

  • Z Brush Building Creatures

  • Z Brush For Illustration

  • Z Brush Production Pipeline

Digital Painting Techniques
  • Techniques of Dylan Cole: Advanced Digital Matte Painting

  • Techniques of Dylan Cole: Introduction to Cityscape Matte Painting

  • Techniques of Dylan Cole Introduction to Landscape Matte Painting

  • Techniques of Puddnhead 1: Creature Design and Drawing

  • Techniques of Puddnhead 2: Digital Creature Painting

  • Techniques of Ryan Church 1: Rendering Matte Vehicles

  • Techniques of Ryan Church 2: Rendering Shiny Vehicles

  • Techniques of Ryan Church 3: Hi-Tech Architecture

  • Techniques of Ryan Church 4: Low-Tech Architecture

  • Techniques of Ryan Church 5: Architectural Interior

  • Techniques of Syd Mead 1: Thumbnail Sketching & Line Drawing

  • Techniques of Syd Mead 2: Value Sketching

  • Techniques of Syd Mead 3: Creating the Color Preliminary

  • Techniques of Syd Mead 4: Final Gouache Rendering

Maya Techniques
  • Hyper-Realistic BleandShape Modeling

  • Hyper-Realistic Facial Setup

  • Hyper-Realistic Body Setup

  • Hyper-Realistic Modeling

  • Non-Organic Surface Modeling

  • Patch Modeling for Visual Effects (2 copies)

  • SuperToon Animation

  • SuperToon Facial Rigging

  • SuperToon Modeling and Body Rigging

  • The Jason Schleifer Rigging Bundle

  • Using Mental Ray for Maya

Digital Tutors
  • Building Advanced Shader Networks

  • Character and Scene Development

  • Character Building and Skinning

  • Character Rigging

  • Character Set-up

  • Creating Digital Humans 1: Volume and Muscle

  • Creating Digital Humans 2: Definition and Detailing

  • Creating Digital Humans 3: UV and Texture Mapping

  • Creating Digital Humans 4: Shading and Rendering

  • Facial Rigging

  • Introduction to Maya Muscle

  • Introduction to Mudbox

  • Mastering Rendering

  • Mental Ray Tips and Tricks

  • Rendering with Maya Toon

  • Sculpting Techniques with ZBrush 3

  • Shading and Rendering

  • Stereoscopic 3D

  • UV Texture and Mapping

  • ZBrush Fundamentals: Texturing Techniques with ZBrush 3

  • ZBrush Intermediate: Pipeline Integration with Maya

  • ZBrush: Introduction to Paint Effects

  • ZBrush/Maya Intergration

Hollywood Camera Work
  • Master Course 1: Stationary Blocking

  • Master Course 2: Stationary Blocking

  • Master Course 3: The Moving Camera

  • Master Course 4: The Moving Camera

  • Master Course 5: Staging High-End Scenes

  • Master Course 6: Staging High-End Scenes

Hot Moves: The Science of Awesome
  • Visual Effects Directors: 3D Primer

  • Visual Effects Directors: Mixing and Matching 1

  • Visual Effects Directors: Mixing and Matching 2

  • Visual Effects Directors: Greenscreen Intensive 1

  • Visual Effects Directors: Greenscreen Intensive 2

  • Visual Effects Directors: Simulations

Various Other Instructional DVDs
  • After Effects: Red Giant Tutorials

  • Datamaker

  • Film FX

  • Instant HD

  • Key Correct

  • Knoll Light Factory

  • Magic Bullet

  • Primatte Keyer

  • Text Anarchy

  • Toon It

  • Trapcode

Final Cut Pro
  • Apple Pro Training Tutorials

  • Final Cut Pro Studio Training: Audio Post

  • Final Cut Pro Studio Training: DVD Authoring

  • Final Cut Pro Studio Training: Editing

  • Final Cut Pro Studio Training: Motion Graphics

Nuke
  • Compositor's Guide to Nuke

  • Compositing in Production

Miscellaneous
  • Adobe Photoshop for Digital Production (2 discs, 12 lectures)

  • Character Design for Animation 1-2

  • Color Theory

  • Cutting Edge Editing

  • Design Pipeline

  • Discover Maya: Medical Visualization

  • Introduction to Corel Painter

  • Introduction to ZBrush (2 discs) Learning Maya: Modeling

  • Learning Maya: Lighting and Rendering

  • Modeling for Production

  • Real Flow

  • Using Mental Ray for Maya

  • ZBrush: Creature 2-3

Stock Footage
  • The Animal Motion Show 1

  • The Animal Motion Show 2

  • Artbeats - HD Vol 1: Nightsky

  • Artbeats - HD Vol 1: Mountain Peaks 2

  • Artbeats - HD Vol 1: Southwest Scenic Aerials

  • Artbeats - HD Vol 1: Southwest Canyon Aerials

  • Artbeats - HD Vol 1: Southwest Monument Aerials

  • Artbeats - HD Vol 1: New York City Aerials 2